Engineering the future of interactive worlds — from core engines to AI.
We build proprietary technologies for AAA games, real‑time simulation, and intelligent systems. Based in 2025, shaping 2026.
Beyond the cutting edge.
SEDT PROJEKT was founded to reimagine how interactive experiences are built. Our proprietary ECengine delivers full ray tracing, multithreaded ECS, and Vulkan RT performance — all written in modern C++ and Rust.
We don't just follow trends; we set them. Every tool, every line of code is crafted to give developers unprecedented freedom.
1.8M+
lines of C++
5
active R&D tracks
2024
founded
[ real‑time ray tracing visualization ]
One platform, infinite possibilities
Each service is a gateway into the SEDT PROJEKT universe — from AI chat to developer hub.
Chat AI
Interactive assistant powered by Trashbyte LLM. Context‑aware, low‑latency, and designed for teams.
chat.sedtprojekt.com
Developer Hub
Documentation, API references, community builds, and early access to ECengine previews.
dev.sedtprojekt.com
Code AI
AI‑driven code completion, refactoring, and generation for C++, Rust, and shader languages.
code.sedtprojekt.com
Downloads
Latest builds of ECengine, Trashbyte runtime, tools, and sample projects.
download.sedtprojekt.com
Shape tomorrow with us
Partnerships, licensing, early access — we’re just a message away.
Contact our team